![]() thus becoming the publisher for the game in all regions outside of Asia. ![]() led to us successfully grasping a chance with the Warner Bros. ![]() In January 2010, the aid of a friend of mine working at Warner Bros. Suda-san looked over the game design and supervised the project as an executive producer. I saw great potential in Grasshopper Manufacture‘s proposal, and just one month after Kadokawa Games was founded April 2009, we started the development project on Lollipop Chainsaw, in May 2009.Īs Suda-san was very busy handling development on other projects at the time, I served as director and producer, creating a joint development team consisting of staff from Grasshopper Manufacture and Kadokawa Games, overseeing development directly. Lollipop Chainsaw was born as a result of Suda 51 discussing creating a new game with me.
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